Turf War (Ram) Strategy

Divide the table into four square table quarters. In the center of each table quarter, place a neutral Strategy Marker. Place another neutral Strategy Marker in the center of the table.

Strategy Markers are Impassable.

Strategy Markers can be either friendly, neutral, or enemy. A Strategy Marker friendly to one player is enemy to the other (and vice versa). A model can take an Interact Action targeting a Strategy Marker in base contact with it to change its alignment from enemy to neutral or from neutral to friendly.

When a friendly model Kills an enemy model, it can change one Strategy Marker in the same table quarter as the Killed model from enemy to neutral, if possible (the Marker in the center is considered to be in every table quarter).

If a model is in more than one table quarter, the model that Killed it may decide which table quarter the Killed model was in.

At the end of each Turn, a Crew gains 1 VP if it has more friendly Strategy Markers than it has scored VP for this Strategy.