Jakob Lynch

Role: Support-Control Master; Mid Game Executioner/Summoner

Playstyle
Jakob is a Support-Control Master whose HONEYPOT crew are known for their absurd fate-deck manipulation (they will almost always know what the top card of their Fate deck will be).

His early game is usually dedicated to dealing out his unique "Brilliance" tokens, which improve his personal resistance, before "cashing out" in the mid-game to excute heavily Brilliance afflicted enemies and convert them into loyal (if temporary) Honeypot minions!

Pros

 * Powerful Totem (aka: free Tank/Henchman (ala Hungering Darkness)
 * Cannot be Stunned (via "None for Me")
 * Hard to hit (via "Don't Bite the Hand")
 * Punishes enemies who flip either Ace card (via "Trump Cards") or who
 * Punishes nearby enemies who cheat Fate (via "Hold Em")
 * Mid-Game Summoner; turns enemies afflicted with Brillance into HONEYPOT minions (the Depleted, the Illuminated, Beckoners) (via "Succumb to Darkness")

Cons

 * Reliant on avoiding getting hit for survivability (not very durable)
 * Mid-Range Fighter (needs get close to his targets).
 * No Strategy/ Scheme token generation

Spread Brilliance
Jakob's main role in any game (regardless of scheme/strat) is to spread Brilliance; a unique Token that does nothing on its own, but is exploited by Honeypot members for various effects. Early game, make spreading Brilliance your priority.

NOTE: Since Brilliance comes as Tokens and is NOT a condition, enemies have almost no way of getting rid of it.

"This Round's on Me"
Jakob has only one bonus-action, which he should use EVERY turn. Even if there are no enemies around him, its innate RAM trigger lets him heal all friendly models within range by 1 (encourage Jakob to activate late; let his crew take some damage so he can heal them up).

Should there be any enemies within the AoE, they will be forced to make a TN or else gain Brilliance (playing to Ja

Prioritize Brilliance on your Threats
Jakob has only ONE defensive trick; any attacker with a Brilliance Token suffers a -1 flip when targeting Jakob which is very strong (the enemy will be forced to take the lower card, allowing you to cheat to avoid injury). Prioritize giving Brilliance to the biggest threats to Jakob. It won't assure his survival, but it will radically improve his chances.

Remember that Jakob's "Welcome to the Honey Pot" lets him give two models 1 Brilliance each when the game starts. Lock them on the two targets you feel will give you the worst of your troubles.

Don't Forget your (enemies) Trump Card
"Trump Cards" is not something you can plan to have happen, but always keep it in mind ANYTIME an enemy model flips an Ace (Red or Black), that target gains a Brilliance Token. And getting Brilliance on the enemy by any means is always worthwhile!

Recruit Replacements
Jacob is a mid-game summoner, provided he uses "Succumb to Darkness" as an execute. Note that HONEYPOT minions summoned by "Succumb to Darkness" are NOT limited to the amount of damage Succumb to Darkness does (which is capped at 5), but rather how many Brilliance tokens the victim had on it.

While the "Darkness" upgrade his summons come with do give his new recruits a time-limit (i.e.: they lose -1 Brilliance after they activate, and then die if they have no Brilliance), Jakob can use his free-action "This Round's on Me!" to give his crew 1 Brilliance - essentially keeping them around instead of fading away.

Typically Jacob should use this to create new "Depleted". They are cheap (only 3-Brilliance needed to summon), Hard to Kill, Hard to Wound, and have Constriction (making it hard for enemies to get away from them). While they may lose their 'Demise', they actively turn the Summoned Upgrade "Darkness" into a benefit, as they are giving out Brilliance each time they activate (instead of only when they die).

How to Defeat
Jakob is going to get Brilliance on your crew, and anyone with Brilliance is going to struggle to hit him. If you can take him out early game, do so - especially with anyone on your crew who has not been affected by Brilliance (they will have the best chance to hit him). He has no way of recovering from damage taken (no healing), so any hit you land is likely to stay until the game ends!

Jakob is not a long-ranged Master. His Derringer has a range of 8", and Succumb to Darkness a range of 6". Keep your distance and you should be able to

Finally, Jakob has no Scheme-marker mechanics, and relies heavily on his crew to acomplish his goals.