Ironsides

Role: Melee Tank

Complexity: Low

Favored Suit/s: TOME, RAM

Playstyle
Toni is a tank - her goal is to get into melee with as many rival crew members as possible and keep them occupied, using her unique "adrenalin" resource to prioritize either defense or offense to control the brawl.

Engage the Enemy
Toni's is at her best when engaged with the enemy. Early game, head straight for the enemy (using cover naturally) to get punching as soon as possible.

Be a Bully
If given a choice, engage minions with low damage dealing. "Pumped Up" and "Bring It" can keep you alive against lesser damage dealers, making those targets use up their activations.

Control the Centre
"Bring It" has a huge range of 12". When engaged with an enemy you don't plan to kill (i.e.: Low Damage Minions) use this to bring enemies to you, instead of breaking your engagement to go to them.

RAM to Heal; TOME to Defend;
Toni is durable, but not indestructable. Prioritize Adrenaline and your 6+ RAMS for "Bring It" to heal 2 health for 1 Adrenline. Use "Pumped Up" only as a last ditch effort.

Free Adrenline Per Punch
Toni's attack has 3 triggers, one for each suit (minus MASKS). The most important of these is her TOME which effectively gains her +1 free Adrenline counter anytime she throws a punch. Declare TOME's often when attacking to stack up your Adrenline reasource quickly.

Toni's Forth Action
Toni will almost always have at least 2+ Adrenline, so use this to get yourself "Second Wind" to create an extra action. Use this to throw a punch as, with a TOME trigger, you will regain +1 Adrenline from it (meaning you are typically getting a 4th action for only 1 Adrenaline!)

Don't Play with your Food
Toni's Tar-Pit can be seductive to keep enemies alive and engaged to rack up Adrenline tokens. However, a removed enemy is better than an preoccupied one. If you can knock out an opponent with your RAM trigger (allowing you to scale your damage dealing up from 2/3/5 to a sizable 4/5/7!), take them out.



Strategies

 * Turf War
 * Reckoning
 * Plant Explosives
 * Corrupted Idols

Line in the Sand

 * Line in the Sand - earn 2VP if crew has 4+ Scheme markers on the Centerline at the game's end (3 if revealed)

Common Schemes

 * Assassinate - gain 2 VP if the enemy leader is killed/ sacrificed
 * Breakthrough - gain 1 VP for each Scheme within 6" of the enemy Deployment Zone
 * Protect Territory - gain 1 VP for each Scheme within 6" of its deployment zone
 * Bodyguard - gain 1 VP if your Henchman/ Enforcer is alive on Turn 4+ and 1 VP if they have 50+% Wds at game's end
 * Distract - can use non-Peons to distract targets. Gain 1 VP every turn at least two enemies are Distracted

Uncommon Schemes

 * Cursed Object - gain 1 VP if you removed Cursed Object condition from an enemy model at the end of a turn
 * Outflank - gain 1 VP at the end of the game if you have a non-peon on the centerline within 3" of the board edge.
 * Plant Evidence - gain 1 VP for each scheme marker that is within the Enemy half of the table and adjacent to a piece of terrain
 * Vendetta - gain 1 VP if your chosen model makes it first attack against a targeted enemy model
 * Plant Explosives - once per game earn 1 VP for each enemy within 3" of at least one of your Scheme markers
 * Take Prisoner - gain 2 VP if you have a non-peon model engaged with a model in the opponent's crew at the end of the game
 * Make Them Suffer - at the end of each turn after turn one, gain 1 VP if your Henchman or Master killed a least one enemy Minion/ Peon
 * Frame for Murder - gain 1 VP if your chosen non-peon model is killed by the enemy, or 2 VP if killed by the enemy Master/ Henchman
 * Power Ritual - gain 1 VP for each table that has a friendly Scheme within 6" of it
 * Entourage - gain 1 VP if your chosen Master/ Henchman is in the Enemy half of the table (2 VP if they are in the enemy deployment zone)
 * Deliver a Message - your non-leader/peons can make a (2) interact when engaged with the enemy Leader to earn 2 VP
 * Murder Protege - earn 2 VP if the highest cost enemy model is killed/ sacrificed before the game ends
 * Spring the Trap - once per game earn 1 VP for every Scheme within 4" of the enemy leader

How to Counter
Toni's crew is very much a 'bubble' crew who will try to control the center of the field. This leaves the board edges free. She also has no ranged abilities, so its possible to make her waste her actions by dividing your crew equally, and using the half she runs after to kite her around the board.

Toni also lacks any scheme placing (relying on her crew to cover that part for her).