Colladi

Strategies

 * Turf War
 * Reckoning
 * Reconniter
 * Squatter's Rights
 * Stake a Claim

Line in the Sand
Line in the Sand - earn 2VP if crew has 4+ Scheme markers on the Centerline at the game's end (3 if revealed)

Preferred Schemes
Common Schemes

Distract - can use non-Peons to distract targets. Gain 1 VP every turn at least 2 enemies are Distracted

Breakthrough - gain 1 VP for each Scheme within 6" of the enemy Deployment Zone

Assassinate - gain 2 VP if the enemy leader is killed/ sacrificed

Protect Territory - gain 1 VP for each Scheme within 6" of its deployment zone

Bodyguard - gain 1 VP if your Henchman/ Enforcer is alive on Turn 4+ and 1 VP if they have 50+% Wds at game's end

Cursed Object - gain 1 VP if you removed Cursed Object condition from an enemy model at the end of a turn

Outflank - gain 1 VP at the end of the game if you have a non-peon on the centerline within 3" of the boad edge.

Plant Evidence - gain 1 VP for each scheme marker that is within the Enemy half of the table and adjacent to a piece of terrain

Entourage - gain 1 VP if your chosen Master/ Henchman is in the Enemy half of the table (2 VP if they are in the enemy deployment zone)

Vendetta - gain 1 VP if your chosen model makes it first attack against a targeted enemy model

Plant Explosives - once per game earn 1 VP for each enemy within 3" of at least one of your Scheme markers

Make Them Suffer - at the end of each turn after turn one, gain 1 VP if your Henchman or Master killed a least one enemy Minion/ Peon

Deliver a Message - your non-leader/peons can make a (2) interact when engaged with the enemy Leader to earn 2 VP

Take Prisoner - gain 2 VP if you have a non-peon model engaged with a model in the opponent's crew at the end of the game

Spring the Trap - once per game earn 1 VP for every Scheme within 4" of the enemy leader

Murder Protege - earn 2 VP if the highest cost enemy model is killed/ sacrificed before the game ends

Frame for Murder - gain 1 VP if your chosen non-peon model is killed by the enemy, or 2 VP if killed by the enemy Master/ Henchman

Power Ritual - gain 1 VP for each Scheme within 6" of a table corner