Aionus

Zero Use
Aionus has two (0's) - both of which focus on Strategy and Scheme Manipulation:
 * Time Changes All requires a 3+ Tome to cast and allows you to target a Marker that isn't part of the strategy. While this can be a Scheme Marker, it can also be a Corpse or Scrap.
 * Midnight requires a 10+ card to cast but allows you to move all your friendly Scheme Markers 2" from their current position. This can be very useful in schemes like Spring the Trap.